

- #RENDERMAN FOR MAYA DOWNLOAD HOW TO#
- #RENDERMAN FOR MAYA DOWNLOAD SOFTWARE#
- #RENDERMAN FOR MAYA DOWNLOAD FREE#
If the tool find shaders named like your textures's textureSet, and if the shaders are the ones used by your renderer, the textures will be plugged in those shaders, instead, the tool will create new shaders with the name and '_shd' as suffix. Define the Naming Convention ( more.)Ĭhoose the folder that contains your Substance Painter texturesĬlick Get to open a dialog and choose the folderīy default, the tool uses the sourceImages folder of your projectĮnter the textureSet name and the map name of one of your textures.īe careful with the lowers and the CAPITALS lettersĬreate new ones if they doesn't exist, instead use existing ones.

Click on the shelf button to launch the tool.
#RENDERMAN FOR MAYA DOWNLOAD HOW TO#
See the UDIM part of this documentation How to use UDIM option added in the Options part of the UI. The content of the folder need to be this oneĬreate a shelf button in Maya with the following Python command (I.e: C:\Users\user\Documents\maya\scripts on Windows) Put the SubstancePainterToMaya folder in a maya script directory There is no guarantee that this tool will work, and I'm not responsible for any issues you may have.This tool is used to automatically connect Substance Painter textures to Maya. This helps prevent any textures or displacement from becoming too low res. The Max shading rate is a cap for the largest shading rate allowed.

Your high quality attribute will be stored in a new attribute on your object by the name of "HQ_PRMAN_" and will be updated if any higher values are inputted at the time of pressing the `Set!` button. Once you have chosen a quality, press the `Set!` button and your quality settings will be applied to all the objects in your scene. ShadowRays,smapSamples, volumeShadowSamples, areaSamplingU, areaSamplingV, reaLowSamplingU, areaLowSamplingV, maxSpecularSamples, maxLightSamples, minSpecularSamples, minLightSamples, sssSamples, nsamples, indirectDiffuseSamples, NumSamples, AntiAliasing Pixel Samples, Focus Factor, Motion Factor and Shading rate.Īdjust the slider to set your global samples for a scene, 1.0 is highest quality while 0.01 is lowest. Run GlobalQualit圜ontrolUI to bring up the UI.ĭescription: The purpose of this tool is to create a global control for all samples (lights, materials, transforms etc.) in a scene. Installation: Place script in your scripts folder and restart maya. Currently this tool only supports Renderman 4.0 but if there's enough interest, I can make it compatible with other renderers. This UI gives you one simple control to scale all of your scene's quality parameters while storing your high quality attributes for returning back to the highest quality. I'm sure everyone else is like me and is always looking to speed up their test render times, and because of that I've put together a global quality UI.
#RENDERMAN FOR MAYA DOWNLOAD SOFTWARE#
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
#RENDERMAN FOR MAYA DOWNLOAD FREE#
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
